
#ifndef TEXTUREUTILS_H
#define TEXTUREUTILS_H

#include "D3D11.h"
#include "xnamath.h"

namespace TextureUtils
{
	ID3D11Texture2D *MakeColorTexture(ID3D11Device *myDevice, int width, int height, XMCOLOR color);
	ID3D11Texture2D *MakeCheckerBoard(ID3D11Device *myDevice,int w,int h);
}
#endif